﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;

public class LobbySpawnMsg : MessageBase
{
    public string nickName;

    public override void Serialize(NetworkWriter writer) {
        writer.Write(nickName);
    }

    public override void Deserialize(NetworkReader reader) {
        nickName = reader.ReadString();
    }
}
